AI Insights · Timothy · July 2022
Top 3D Cartoon Games on Android in Guatemala: Q2 2022 Performance
In Q2 2022, top 3D cartoon games on Android in Guatemala showed varied trends in weekly downloads, revenue, and active users, with some apps experiencing steady growth while others faced fluctuations.
The performance metrics for the top 3D cartoon games on Android in Guatemala during Q2 2022 reveal a dynamic landscape. Here's a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Clash Royale from Supercell saw fluctuations in weekly revenue, peaking at approximately $3.8K in early April before a gradual decline, ending the quarter around $1.5K. Weekly downloads started strong at 38K but witnessed a steady drop, settling at about 13K by the end of June. The game maintained a high number of weekly active users, starting at 768K and steadily decreasing to 630K over the quarter.
Brawl Stars, also by Supercell, experienced a slight increase in weekly revenue in early April, reaching $1.6K, but saw a downward trend, finishing Q2 at around $678. Weekly downloads fluctuated, with a notable peak of 5.6K in late June. The game's weekly active users remained relatively stable, ranging from 96K to 106K throughout the quarter.
Lords Mobile: Last Rise of Qin by IGG.COM had a moderate performance in weekly revenue, ranging between $534 and $961. Weekly downloads showed a significant drop from 13.5K in early April to just over 3K by the end of June. The game’s weekly active users peaked at 36.5K in late May but saw a decline to 23.9K by the end of the quarter.
Pokémon GO from Niantic, Inc. experienced a notable peak in weekly revenue at $1.7K in late May, though it fluctuated throughout the quarter, ending at $645. Weekly downloads showed a substantial spike to 10.5K during the same period, with active users peaking at 117K but later stabilizing around 116K by the end of June.
Fishdom by Playrix saw a consistent decline in weekly revenue, starting at $670 and dropping to $402 by the end of June. Weekly downloads followed a similar trend, beginning at 10.7K and falling to 4.2K. The game’s weekly active users started at 33.8K, experiencing a dip mid-quarter, but managed to recover slightly to 26K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.